When your files won't render, we fix that.
Most render farms take your files and process them as-is. We take your files, prepare them properly, then render them — which means faster frames, fewer errors, and lower cost. Fifteen years of V-Ray expertise means we catch the problems before they become failed overnight renders.
What we support
- 3ds Max + V-Ray — all recent versions, including legacy scene conversion
- V-Ray Standalone — VRscene submission, distributed rendering
- Blender — Cycles and EEVEE
- Rush priority — same-day turnaround for urgent deadline jobs
3ds Max + V-Ray
All recent versions, including legacy scene conversion. The renderer we know best after 15+ years of production use. Stills, animations, full V-Ray feature set.
V-Ray Standalone
VRscene submission for fully optimized distributed rendering. Strips out Max overhead, sends only what the renderer needs. Maximum throughput on the farm.
Blender — Cycles & EEVEE
Full Blender pipeline support — Cycles for path-traced quality, EEVEE for fast preview animations. Asset compatibility, scene conversion, and farm submission included. Works particularly well on scenes that came in from ArchiCAD, Revit, or SketchUp.
AI Animation Rendering
A hybrid pipeline that combines geometric precision with AI surface quality. Render a 3D prepass in 3ds Max or Blender (rough geometry, lighting, camera path), then apply an AI beauty pass to produce final-quality frames. Massive time savings on animation projects — what used to take a week renders in a day.
This service exists for architects, small visualization studios, and freelancers who produce great work but hit hardware limits — particularly on animations, where a local machine would take weeks. We’re not a nameless automated farm. You get a real conversation about your scene before we start.
- Need animation output but don’t have the compute for it
- Have deadline-critical projects where hardware failure isn’t an option
- Working with scenes that exhaust RAM on shared farm infrastructure
- Want someone to talk to when the render isn’t looking right
- Need legacy 3ds Max scenes converted to current V-Ray standards
How a render job works
We look at your scene before submitting. Heavy geometry, missing textures, wrong GI settings, oversized texture maps — all of these turn a 6-hour render job into a 36-hour one. We find them first and fix them with you.
Common issues we resolve before rendering:
- V-Ray artifacts, GI flickering, and exposure problems
- Render-time crashes caused by memory overflows in complex geometry
- Missing UVs and texture reference problems
- Light cache issues specific to camera path animations
- Proxy geometry failures that only appear at render time
Own hardware
10–20 dedicated nodes — no shared queue, no competing for resources when your deadline matters. Rush priority available for same-day turnaround.
V-Ray expertise
15+ years with V-Ray in production. We understand the renderer, not just the interface — which means we can diagnose and fix problems faster than anyone just reading documentation.
Scene preparation included
We don't just press go. Scene prep — optimization, troubleshooting, test frames — is part of the service, not an extra. Prepared scenes render faster and cost less overall.
Complex files welcome
Airport terminals, multi-building masterplans, scenes that crash on other machines — we have the RAM and the know-how to handle them. We specialize in files everyone else returns.
Typical turnaround for a prepared scene: still images within 24 hours, animation sequences quoted on frame count and complexity. Rush priority is available for genuine deadline situations — we keep capacity for it.